Artykuły

Tom 17 (2011)

„Pulp era” w grach fabularnych

Tomasz Smejlis

Strony: 45 - 57

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Abstrakt

Pulp era in RPGs

 

The article aims to measure influence of American pulp magazines on modern roleplaying games. Short characteristic of their cultural phenomenon is included, as well as question is raised: do roleplaying games designers connect their work with pulp magazines in spectrum of topics, composition and mechanics?