Articles from issue 1(71)/2024 of Quart focus on interactive art, and especially on the poetics of interfaces, examined from various perspectives and using different research methods. Sebastian Jakub Konefał describes the visualisations of futuristic machine interfaces in Blade Runner 2049. Krzysztof M. Maj proposes a reflection on the world-making interfaces of digital games in relation to the issue of realism. An analysis of video-game interfaces is also provided by Marcin M. Chojnacki, who addresses the issue of iconic representations of health in such productions. Emilia Kiecko, in turn, discusses the key stages in the development of digital games, examining the question of the design of their interfaces for people with disabilities. Paweł Sołodki also discusses the history of the development of a medium – his area of interest, however, is the interactive film documentary. Kamil Lipiński, remaining in the domain of intermedia art, conducts a reflection on the transfigurations of the laboratory model using the example of selected immersive installations. The issue closes with Joanna Sarbiewska’s reflections on the manifestations of negative (post-metaphysical) ontology in contemporary technoculture.