Entertaiment supersystem as cultural phenomenon

Vol. 25 (2019)

„Game lore” — addition, a basis and the “border” of supersystems

Pages: 81-96

PDF (Język Polski)

Abstract

The term “game lore” does not have its exact equivalent in Polish. However, it remains an important manifestation of the reception of computer games. It is also an example of how computer games are initiated or supplemented by entertainment systems operating in the field of popular culture. Research on game lore can provide information that parts of the tradition of man living in times dominated by digital technology, continues to perpetuate and update, and why these, and not others. Basically, one can distinguish three main types of game lore. The first — as a complement to the entertainment superstructure — concerns cases when game developers reach the known universe (for example LOTRO) — and develop the ideas of the author (J.R.R. Tolkien). The second — as the basis of the new supersystem — is associated with the original ideas of programmers who create a new universe (for example, the Warcraft series, The Elder Scrolls). The third example — connect-ed with the evolution of the new universe and the supersystem in new and autonomous lore (for example League of Legend).